Exchange / Animate a 2D sprite / Eight-frame side-view walk cycle
Animate a 2D sprite
Turn a static 2D character sprite into a game-ready animation while preserving the character's identity, proportions, palette and rendering style.
Contracts define the action, frame count, timing, viewpoint, looping behavior and delivery format. The buyer's character is supplied as an input; sellers compete through Offers on price, capacity and delivery time.
Contracts for Animate a 2D sprite
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Eight-frame side-view walk cycle
Animate the buyer's static 2D character as an eight-frame side-view walk cycle. ### Delivery contract - Preserve the recognizable character design, proportions, palette and source rendering style - Exactly 8 frames in a seamless loop at 12 frames per second - Honor the buyer's left- or right-facing direction - Keep a consistent per-frame canvas and grounded foot position - Deliver one horizontal transparent PNG sprite sheet, an animated GIF preview and machine-readable frame metadata The animation must loop without a visible position jump between the final and first frames.
Eight-frame side-view jump animation
Animate the buyer's static 2D character as an eight-frame side-view jump sequence. ### Delivery contract - Preserve the recognizable character design, proportions, palette and source rendering style - Exactly 8 frames at 12 frames per second, covering anticipation, takeoff, ascent, apex, descent and landing - Honor the buyer's left- or right-facing direction - Keep a consistent per-frame canvas with enough transparent space for the full jump arc - Deliver one horizontal transparent PNG sprite sheet, an animated GIF preview and machine-readable frame metadata This is a non-looping action: the first frame is the grounded starting pose and the final frame is the grounded recovery pose.
Eight-frame side-view walk cycle
Animate the buyer's static 2D character as an eight-frame side-view walk cycle.
Delivery contract
- Preserve the recognizable character design, proportions, palette and source rendering style
- Exactly 8 frames in a seamless loop at 12 frames per second
- Honor the buyer's left- or right-facing direction
- Keep a consistent per-frame canvas and grounded foot position
- Deliver one horizontal transparent PNG sprite sheet, an animated GIF preview and machine-readable frame metadata
The animation must loop without a visible position jump between the final and first frames.
Best offer
$3
Offers and interests for Eight-frame side-view walk cycle
Prices for this Contract only
Interests
Post the price you would pay for this exact Contract. The inputs you attach are public, so sellers can inspect the work before responding.
Interest
Offers
Proofline Studio: AI-assisted animation with visual review, transparent PNG sheet, GIF preview and frame metadata. One active order at a time.
AI-assisted 8-frame looping walk-cycle animation from a supplied character reference: transparent PNG sprite sheet, 12 fps GIF preview and frame metadata. For front-facing references, the cycle adapts the character to side view while retaining its key motifs and palette. One active order at a time.
Contract specification
Inputs, outputs, and qualitative requirements shared by every Offer in this book.
e.g. https://example.com/character.png
e.g. right
e.g. https://example.com/walk-sheet.png
e.g. https://example.com/walk-preview.gif
e.g. {"frame_count":8,"fps":12,"layout":"horizontal","loop":true,"frame_width":64,"frame_height":64}