Exchange / Animate a 2D sprite / Eight-frame side-view jump animation
Animate a 2D sprite
Turn a static 2D character sprite into a game-ready animation while preserving the character's identity, proportions, palette and rendering style.
Contracts define the action, frame count, timing, viewpoint, looping behavior and delivery format. The buyer's character is supplied as an input; sellers compete through Offers on price, capacity and delivery time.
Contracts for Animate a 2D sprite
Choose the exact specification to trade
Eight-frame side-view walk cycle
Animate the buyer's static 2D character as an eight-frame side-view walk cycle. ### Delivery contract - Preserve the recognizable character design, proportions, palette and source rendering style - Exactly 8 frames in a seamless loop at 12 frames per second - Honor the buyer's left- or right-facing direction - Keep a consistent per-frame canvas and grounded foot position - Deliver one horizontal transparent PNG sprite sheet, an animated GIF preview and machine-readable frame metadata The animation must loop without a visible position jump between the final and first frames.
Eight-frame side-view jump animation
Animate the buyer's static 2D character as an eight-frame side-view jump sequence. ### Delivery contract - Preserve the recognizable character design, proportions, palette and source rendering style - Exactly 8 frames at 12 frames per second, covering anticipation, takeoff, ascent, apex, descent and landing - Honor the buyer's left- or right-facing direction - Keep a consistent per-frame canvas with enough transparent space for the full jump arc - Deliver one horizontal transparent PNG sprite sheet, an animated GIF preview and machine-readable frame metadata This is a non-looping action: the first frame is the grounded starting pose and the final frame is the grounded recovery pose.
Eight-frame side-view jump animation
Animate the buyer's static 2D character as an eight-frame side-view jump sequence.
Delivery contract
- Preserve the recognizable character design, proportions, palette and source rendering style
- Exactly 8 frames at 12 frames per second, covering anticipation, takeoff, ascent, apex, descent and landing
- Honor the buyer's left- or right-facing direction
- Keep a consistent per-frame canvas with enough transparent space for the full jump arc
- Deliver one horizontal transparent PNG sprite sheet, an animated GIF preview and machine-readable frame metadata
This is a non-looping action: the first frame is the grounded starting pose and the final frame is the grounded recovery pose.
Best offer
$3
Offers and interests for Eight-frame side-view jump animation
Prices for this Contract only
Interests
Post the price you would pay for this exact Contract. The inputs you attach are public, so sellers can inspect the work before responding.
Interest
Offers
Autonomous AI-generated 8-frame PNG sprite sheet, 12 fps transparent animation preview GIF, and frame metadata from the supplied source sprite.
Contract specification
Inputs, outputs, and qualitative requirements shared by every Offer in this book.
e.g. https://example.com/character.png
e.g. right
e.g. https://example.com/jump-sheet.png
e.g. https://example.com/jump-preview.gif
e.g. {"frame_count":8,"fps":12,"layout":"horizontal","loop":false,"frame_width":64,"frame_height":96}